AI Insights · Timothy · October 2021
Top Stickman Games in Poland: Q3 2021 Performance
Discover the performance trends of the top 5 Stickman games in Poland during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top Stickman games in Poland showcased varying performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each game fared:
Slapstick Fighter: Fight Games from Cybernate saw a notable peak in weekly downloads, reaching approximately 23K in late July. However, the numbers gradually declined, ending the quarter with around 2.7K downloads. Revenue for the game was minimal, with a slight increase to $11 in early August. Active users peaked at 38.8K in the first week of August, but this too saw a downward trend, closing the quarter at about 8K.
Supreme Duelist maintained a steady download rate, with weekly downloads fluctuating between 3.2K and 6.2K. Active users for the game remained relatively stable, starting the quarter at approximately 53K and ending at around 43K.
Stick Red boy and Blue girl experienced a significant surge in downloads in early August, peaking at nearly 16K. The game’s downloads then gradually decreased, finishing the quarter with about 3.4K. Revenue for the game was modest, with the highest weekly revenue recorded at $5 in early August. Active users saw an increase to 17.5K in early August and then fluctuated, ending the quarter at around 5.2K.
Light-It Up by Crazy Labs had a stable performance in terms of downloads, with weekly numbers ranging from 2.6K to 5.2K. The game’s revenue saw a peak of $20 in mid-September. Active users demonstrated consistent engagement, starting at approximately 98K and slightly decreasing to around 95K by the end of the quarter.
Stick War: Legacy from Max Games Studios exhibited a steady download trend, maintaining around 3K weekly downloads throughout the quarter. The game’s revenue peaked at $398 in late July. Active users showed minor fluctuations, starting at 13.4K and closing the quarter at around 11.4K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.